The VGG network

Networks Using Blocks (VGG)

VGG: regular blocks at scale

VGG (Simonyan & Zisserman, 2014) is AlexNet taken seriously: stack more layers, but make them regular.

The contribution wasn’t a clever architecture — it was a design principle: regular blocks of 3×3 conv + ReLU, ending in a 2×2 max-pool. Whole network = a sequence of such blocks at growing channel counts.

From AlexNet’s hand-tuned layers to VGG’s repeated 3×3 blocks.

Why 3×3 convs only

  • Two stacked 3×3 convs cover the same receptive field as one 5×5 — fewer parameters, one extra nonlinearity.
  • All convs are stride 1 — easier to reason about, surprisingly competitive with hand-designed kernels.
  • The architecture becomes a tuple of (n_convs, channels) pairs; pass a different tuple for VGG-13/16/19.

Receptive field arithmetic

Stacking small kernels grows the visible patch without paying for a large kernel in one step.

For stride 1 and no dilation:

r_L = 1 + \sum_{\ell=1}^L (k_\ell - 1).

Two 3×3 convolutions see

1 + (3 - 1) + (3 - 1) = 5

pixels across: the same 5×5 receptive field as one 5×5 conv, but with two ReLUs and fewer weights.

The VGG block

A reusable subunit: n_convs consecutive Conv-ReLU pairs at out_channels, followed by a 2×2 MaxPool:

from d2l import jax as d2l
from flax import linen as nn
import jax
def vgg_block(num_convs, out_channels):
    layers = []
    for _ in range(num_convs):
        layers.append(nn.Conv(out_channels, kernel_size=(3, 3), padding=(1, 1)))
        layers.append(nn.relu)
    layers.append(lambda x: nn.max_pool(x, window_shape=(2, 2), strides=(2, 2)))
    return nn.Sequential(layers)

A whole VGG-11 (the smallest variant) is just five blocks at growing channel counts (64, 128, 256, 512, 512) plus a 3-layer dense head:

class VGG(d2l.Classifier):
    arch: list
    lr: float = 0.1
    num_classes: int = 10
    training: bool = True

    def setup(self):
        conv_blks = []
        for (num_convs, out_channels) in self.arch:
            conv_blks.append(vgg_block(num_convs, out_channels))

        self.net = nn.Sequential([
            *conv_blks,
            lambda x: x.reshape((x.shape[0], -1)),  # flatten
            nn.Dense(4096), nn.relu,
            nn.Dropout(0.5, deterministic=not self.training),
            nn.Dense(4096), nn.relu,
            nn.Dropout(0.5, deterministic=not self.training),
            nn.Dense(self.num_classes)])
VGG(arch=((1, 64), (1, 128), (2, 256), (2, 512), (2, 512)),
    training=False).layer_summary((1, 224, 224, 1))
Sequential output shape:     (1, 112, 112, 64)
Sequential output shape:     (1, 56, 56, 128)
Sequential output shape:     (1, 28, 28, 256)
Sequential output shape:     (1, 14, 14, 512)
Sequential output shape:     (1, 7, 7, 512)
function output shape:   (1, 25088)
...
custom_jvp output shape:     (1, 4096)
Dropout output shape:    (1, 4096)
Dense output shape:  (1, 4096)
custom_jvp output shape:     (1, 4096)
Dropout output shape:    (1, 4096)
Dense output shape:  (1, 10)

The “named architecture” is just a tuple of (n_convs, channels) pairs — passing a different tuple gives you VGG-13/16/19.

Training (a thin VGG)

Full VGG-11 is heavy for a notebook. Train a thinned version (channels 16/32/64/128/128) on Fashion-MNIST as a smoke test:

model = VGG(arch=((1, 16), (1, 32), (2, 64), (2, 128), (2, 128)), lr=0.01)
trainer = d2l.Trainer(max_epochs=10, num_gpus=1)
data = d2l.FashionMNIST(batch_size=128, resize=(224, 224))
trainer.fit(model, data)

Validates the block-at-scale design principle without melting your GPU.

Recap

  • VGG = “stack identical, regular blocks.” A block is n × 3×3 conv + ReLU + maxpool.
  • Two 3×3 convs ≈ one 5×5 receptive field, with fewer params and more nonlinearity.
  • The architecture-as-a-tuple-of-blocks pattern (((1, 64), (1, 128), (2, 256), …)) is everywhere — VGG, ResNet, EfficientNet, ConvNeXt all use it.